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Sequence 3D

AI operator add-on for Blender 5.0

Read the case study

The new frontier for
world models.

Sequence is a deterministic framework for 3D development. It manipulates vertex data and scene graphs through direct API calls, acting as an intelligent copilot for Blender 5.0. Powered by Gemini 3.0 Pro.

Everything you touch in Blender—scriptable.

Under the hood, Sequence drives Blender through a tool layer: primitives, transforms, snapping/placement, mesh edits, modifiers, materials, animation, physics, particles, viewport controls, and a Python fallback.

Create primitives Transform move/rotate/scale Snap + align + distribute Edit extrude / inset / bevel Modifiers mirror / array / boolean Apply & bake stacks Materials assign & tune Animation keyframes Physics rigid / cloth / soft Particles add/remove Viewport camera rigs + shading Click select (visual grounding) Python fallback
Outliner focus & visibility Duplicate linked or real Join objects Undo safe iteration Deterministic state + registry 8-view camera capture Placement engine BVH + raycast Stacks mirror+array+subsurf

Deterministic State

Unlike probabilistic generation, Sequence operates on exact coordinates. Replay, fork, and branch your modeling sessions with perfect fidelity.

Gemini 3.0 Native

Leveraging the 2M context window to understand your entire scene graph. Ask complex topological questions and get mathematically correct geometry.

B-Mesh Topology

Direct integration with Blender's B-Mesh system. Sequence understands quads, N-gons, and edge flow, ensuring production-ready assets.

Progress

Where it stands today.

Dec 2025

Project kickoff

First working agent loop drives Blender 5.0 through a deterministic tool layer — primitives, transforms, selection, and mesh edits via direct API calls.

Jan 2026

Semantic Geometry DSL

A domain-specific language for describing selections and transforms by meaning, not indices. Lets the agent reason about geometry instead of memorizing vertex IDs.

Mar 2026

Selection accuracy 50% → 98%+

Across 680+ logged sessions, tool grounding and retrieval lifted selection accuracy from coin-flip to near-deterministic on the evaluation set.

Now — v1

From modeler to Blender's best assistant

Pivoting away from "AI that models for you" toward the strongest agentic operator inside Blender — generating and automating the tedious parts of a real production pipeline: lighting setups, material networks, rigging passes, animation curves, render configs, and the Python that glues it all together.

Next

Dynamic Python operators

Letting the agent author its own Blender operators on the fly — generating custom knobs, selectors, and sub-tools in Python when the built-in toolbox isn't enough for a specific task.

Demo

See it in motion.

A live capture of Sequence 3D operating Blender — generating, automating, and cleaning up the tedious work end-to-end.

I pushed my Blender agent, Sequence 3D, to see how it handles complex, multi-object spatial reasoning.

In this clip, the agent is executing a high-level intent:

  • Procedural Material Engineering — Generating and modifying stylized "toon" shaders (like the cow-pattern logic) on the fly.
  • Autonomous Rigging — Dynamically applying Sine-wave oscillations and F-curve cloning to create organic swimming animations.
  • Spatial Awareness — Spawning and positioning "child" entities in a following formation with temporal and spatial offsets.

Join the Waitlist.

Sequence 3D is in early development. Be the first to operate Blender agentically.

Join the Waitlist