Sequence is a deterministic framework for 3D development. It manipulates vertex data and scene graphs through direct API calls, acting as an intelligent copilot for Blender 5.0. Powered by Gemini 3.0 Pro.
Under the hood, Sequence drives Blender through a tool layer: primitives, transforms, snapping/placement, mesh edits, modifiers, materials, animation, physics, particles, viewport controls, and a Python fallback.
Unlike probabilistic generation, Sequence operates on exact coordinates. Replay, fork, and branch your modeling sessions with perfect fidelity.
Leveraging the 2M context window to understand your entire scene graph. Ask complex topological questions and get mathematically correct geometry.
Direct integration with Blender's B-Mesh system. Sequence understands quads, N-gons, and edge flow, ensuring production-ready assets.
First working agent loop drives Blender 5.0 through a deterministic tool layer — primitives, transforms, selection, and mesh edits via direct API calls.
A domain-specific language for describing selections and transforms by meaning, not indices. Lets the agent reason about geometry instead of memorizing vertex IDs.
Across 680+ logged sessions, tool grounding and retrieval lifted selection accuracy from coin-flip to near-deterministic on the evaluation set.
Pivoting away from "AI that models for you" toward the strongest agentic operator inside Blender — generating and automating the tedious parts of a real production pipeline: lighting setups, material networks, rigging passes, animation curves, render configs, and the Python that glues it all together.
Letting the agent author its own Blender operators on the fly — generating custom knobs, selectors, and sub-tools in Python when the built-in toolbox isn't enough for a specific task.
A live capture of Sequence 3D operating Blender — generating, automating, and cleaning up the tedious work end-to-end.
Sequence 3D is in early development. Be the first to operate Blender agentically.
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